(Also, create undead does not require concentration, which is a big difference with conjure elemental. Paralysis for even 1 round is practically a death sentence, so I can see why they want to keep it limited. The main reason I can see to put it at 6th is that you can create ghouls with it, and ghouls have an at-will paralyzing attack that works on almost all monsters. Jokes about typos aside - I've had similar thoughts about create undead. What do you y'all think and it's good to be back!Ħth level? Last I checked, create dead was 3rd-level, although around here we call it fireball. That's quite the demanding material component. Remember to take into consideration that you first have to find (and probably slay) a giant to get their remains. Using an 9th level spell slot you may target a giant-type creature of CR 9 (Cloud Giant, Fire Giant) Using an 8th level spell slot you may target a giant-type creature of CR 8 (Fomorian, Frost Giant). Using a 7th level spell slot you may target a giant-type creature of CR 7 (Oni, Stone Giant, Cyclops). If you cast this spell using a spell slot of 6th level you may target a giant-type creature of CR 5 (Hill Giant, Ettin, Troll). Recasting this spell on the creature reasserts your control for 24 more hours.Īt Higher levels. The creature is under your control for 24 hours, after which its stops obeying your commands. On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 100 feet of you as Animate Dead. The target remains must be of a giant-type creature of CR 2 or less (Ogre) The target creature remains gain the skeleton template if you chose bones or the zombie template if you chose a corpse. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. Choose either the bones or corpse of a giant-type creature. This spell creates a giant undead servant. Like I said here is a new spell for review for my thirsty Necromancer.Ĭomponents: V, S, M (a drop of giant blood, a piece of giant flesh, and a pinch of giant bone dust) I'm just about to house-rule Create Undead as a 5th level spell and modify the higher level benefits accordingly.Īny thoughts on that? Am I missing something here? Really the permanence of the undead can be just as much of a draw-back as a benefit. He has noted how Conjure Elemental and Create Dead seem very balanced vs each other BUT for some reason Create Dead is 6th level.Ĭonjured Elementals last up to an hour and are CR 5, the Ghouls created by Create Undead are CR 1(x3) but are permanent but you do have to keep them under control with a recast. (mostly the Drow of house Auvryndar)Īnyway the Drow Necromancer in the party is starting to get higher level spells and as a good necromancer, he wants as many undead servants as possible. A lot of the enemies we were supposed to fight, we allied with. I'm half-way through the Dungeon of the Mad Mage with an evil super sneaky party that has been loads of fun. I left to play 40k and have returned with less money and a lot of models to store.
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